Unity where is the assets folder




















Login Create account. This site uses strictly necessary cookies. More Information X. Ask a question. I downloaded with asset store in unity. But the directory of my web browser doesn't have it.

Best Answer. You have to create a new project then go back to Unity and import the asset to the new project. Your answer. Hint: You can notify a user about this post by typing username.

Active 7 months ago. Viewed 3k times. Can you help me? Improve this question. Juned Khan Momin 2, 1 1 gold badge 18 18 silver badges 31 31 bronze badges. EnzoDeg40 EnzoDeg40 43 1 1 silver badge 9 9 bronze badges. Add a comment. Active Oldest Votes. From the docs : On many platforms, the streaming assets folder location is read-only; you can not modify or write new files there at runtime. From the docs : This value is a directory path where you can store data that you want to be kept between runs.

Improve this answer. Another folder called TankArenaAllAssets is included with some sample assets you can use later on in this tutorial. The royalty-free music later in the tutorial is from the excellent Bensound. Finally, thanks to my kids who helped create some of the custom content! Your goal is to proceed to the glimmering tower of light that constitutes the target tile. But be warned — there are a number of obstacles you need to avoid or destroy in order to reach your goal.

There are several ways to serve up resources to Unity at runtime, and each method has its place in game development: asset bundles, resource folders, and streaming assets. Asset bundles let you deliver content to your application outside of your Unity build. Why use asset bundles? When developing cross-platform games, you may need to create more than one texture or model to respect the limitations of the target platform.

Asset bundles let you deliver the appropriate asset on a per-platform basis while keeping the initial game install size to a minimum. Asset bundles can contain anything from individual assets to entire scenes, which also makes them ideal for delivering downloadable content DLC for your game. Unlike Asset bundles, resource folders are baked into the Unity Player as part of the game.

You can do this by adding the required assets to a folder named Resources in your assets directory. Resource folders are useful for loading assets at runtime that would not normally be part of the scene or associated with a GameObject.

Unlike Resource folders, this directory remains intact and accessible in the Unity player. This creates a unique access point for users to add their own files to the game. In the assets window, click on Create and add a new folder to your project. Rename the folder StreamingAssets. Click Build to build the player. Navigate to where you output the Unity player. Any file or folder you drop into there will be accessible to your game. Feel free to drop files directly into the StreamingAssets folder in your Project view so you can quickly test in the Editor as you go.

Who is going to step up the plate and take on TankArena? Is it you? Your pet? Your favorite soft toy when you were a kid? Grab a saved photo of them and drag it into the StreamingAssets directory you created in the Project Window. I chose my fearless cat Nando. For example, I named my picture of Nando player1 Captain Patch. Most of the files you add will have a similar format. Under the class declaration, add these public variables to reference the UI Game Objects you will customize:.

Before you add any code to find and access the files in your streaming assets directory, you will need to add the following to the top of your GameManager script:.

The streaming assets directory resides in different locations depending on the platform. However, Application. The entirely optional print statement will show you to see where your streamingAssetsPath points.

The final line creates an array containing all the files in the streaming assets directory. You will create a series of conditionals as you work through this tutorial to handle the files found. Why a Coroutine? Although loading this image will happen very quickly, you will soon be loading and manipulating many more files. A Coroutine runs off the main thread and will not interrupt the game loop. Before you hit that play button to see the fruits of your labor, remember to connect the playerAvatar and playerName to their respective Game Objects in Unity.

In the Unity Editor, select the Game Manager from the Hierarchy Window to expose the public variables in the inspector. But wait! There is no way your awesome new avatar would jump into their tank without their own custom soundtrack, right? Not even a spotlight search came up with it. Crazy Robot , Jan 21, Joined: Oct 21, Posts: If you haven't already found it, it is due to Lion hiding the user Library folder. Xeir , Mar 27, Dreamora , Mar 27, Joined: Mar 30, Posts: 1. SteamMover also allows you to run the commands manually.

Last edited: Mar 30, Joined: Apr 4, Posts: Joined: Apr 7, Posts: 9. For windows users: 1. Select Unity folder and goes to Asset Store.. JonSolo , Jinkel92 , Sioui and 13 others like this. Joined: Aug 24, Posts: 4. I myself have limited space on my OS harddrive. But once your project is created and you want to bring in something else that you've already downloaded, there doesn't seem to be a nice way to do it without manually pointing to this hidden directory.

If there is, please let me know as that is what drove me here. Joined: Jul 30, Posts: 4. I have found it. Thank you! Joined: Apr 29, Posts: 1. Above, where the path is, there you must write the path for the folder to open. Joined: May 5, Posts: 3.

In the Asset Store, when you gave downloaded something, you can 'Open Folder' on its page. Joined: Jun 16, Posts: 1, Or just click and hold on the Finder Go menu next to View and while the drop-down menu is showing, press the keyboard option key. Select Library and the Library folder will open and you will see the Unity folder.

TokyoDan , Jun 22, Joined: Aug 24, Posts: 5, Why would they encrypt or hide it?



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