F1 2011 how does rd work




















Plus, has been a seventh Team Objectives programme which would be something along the lines of setting a time within a practice session with two different car setups. Completing these dishes out resource points, which in turn can be spent on the development of car parts, improving the performance of your steed. In F1 , when you load into FP1, you are greeted with a newly designed screen, in keeping with the games entirely revised menu aesthetic. You now only have the choice of three challenges to select from.

There are still more than three types, but at each race event, you are allocated a random selection to work through. Except, they are augmented by additional development boosts. These boosts are three optional sub-quests, paying out in the form of development part discounts. For example, the bog-standard Race Strategy challenge, which involves setting at least three, but up to five, consistent lap times pays out resource points for doing okay and an additional for exceeding the base-level target times.

So far so vanilla. But I received three boosts, which look to be randomly assigned from a long list. They were related to engine power beat an average speed , rear downforce complete a lap while conserving fuel, rather incongruously and weight reduction achieve competitive corner speeds.

As you hit the track, the main target is referenced at the top of the HUD, but should you complete any of the boosts, a new graphic will appear on the left of your screen. This adds an extra dimension to the otherwise repetitive tasks, creating a second level of incentives for completing practice.

It should be noted, however, that stacking programmes like in MotoGP 21 is not available, which is frustrating with the development boosts, as multiple strands could often be easily accomplished in one or two laps. A Quick Practice is another new option aimed at reducing the terminal boredom that will hit you usually three-quarters of the way through a full season.

Paddocks might be no more, but what results is a highly-refined UI. Graphics-wise, as the shots below can attest, not too much has changed. They simply look more realistic in F1 Reflections have been slightly improved as well, noticeable most on a track like Spa thanks to all of the trees that will reflect off the car. F1 Left, F1 Right. Adding to this pain, the penalty for running off the side has been increased as well.

These changes are likely a very good thing, as they feel more realistic. Though difficult to pin-point, I assume this is a direct result of the changed mechanics. I regularly placed first in a career in F1 , but have yet to pull it off in F1 Page List: Top 1. Introduction 2. Final Thoughts 3. Q: How do I change my car setup? Via the Engineer, you can use a "Quick Setup", which is based on conditions and what you're comfortable with.

Note the colum headers "Wet" and "Dry" above each change. This helps you determine the best setups based on conditions. You can tweak your setup in detail via the Monitor in the Paddock. This requires understanding of what every changes makes and the game does tell you what each setting modifies.

However, for the non-gearheads like myself , I rely on web resources like Codemaster's forums or RaceDepartment. There are few available now, but in the coming weeks, they will be ample to find.

Be advised, this is real time. There is a session time reduction factored into how long it takes you to get back to the garage. In other words, if there are 11 minutes remaining in a session, there may be only 9 or 10 minutes remaining when you get back to the Garage. This is important if you're considering going back to the garage near the end of a session, especially Qualifying. Don't forfeit your chance at another hot lap because you're not monitoring the session time remaining.

Of course, you can also manually drive back to the Paddock. The intent is that the car remains exactly as it was at the time of qualifying. The only time this can be an issue is if for example you run a Wet setup for Qualifying, but then come Race Day, it's dry as bones. Now you're stuck with a Wet setup for a Dry race. Not good.

When you go back to the Race, you will have a chance to modify your setup. Generally, this is not an issue unless you're contending with the elements. If you complete objective, you will be given an upgrade within a couple races.

The engineer will mention it when you load the Practice. A: Oh yes, teammates. By default, you start as the 2 driver, which means your teammate is given priority. If you out-perform your teammate consistently, you will be given priority. This includes qualifying times, podiums finishing , wins etc. You will get team status emails from your engineer as the season goes on. You can also check the tallies from the Paddock far right menu when sitting in the car. You can be balanced, aggressive, etc.

Upgrades do NOT carry into the next season. A: All teams require a minimum Reputation to sign with them. This is disclosed at the time interest comes your way. But besides that, how you perform on the track and how you handle press questions can greatly determine this.

The better you do, the more interest you will generate this can be found in the "Contract Offers" tab on the laptop. Also, if you trash talk your team, it can generally create interest from other teams, sensing your disgust. Be careful: Trash talking your team and ALSO failing objectives can leave you with no better offer and a dropped contract at seasons end, leaving you to sign with a lowly team Lotus, HRT or Virgin.

Best advice: Only rip the team in the press if you're performing well. All of this is subjective to a point. If you are performing well and reputation is high enough, you can still get a contract offer even if you have been nice to your team in the press. Trash talking usually just expedites the interest. I usually take a new offer near the end of the season last race or two.

A: Nearing the midpoint of the season, the press will ask you who your Rival is, which is usually a choice of the top 3 drivers at the time asked. One you decide who is your rival, you will be compared to that driver for the rest of the season.

If you BEAT your rival in the season standings i. Reputation is not required.



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